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February 4
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Comments: 6
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Views: 2,323 (1 today)
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:iconpanick:
So I just wanted to show you guys how the "clean" mesh looks like without all the photoshop filters and tweaks.
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:iconjierado:
~Jierado Mar 19, 2013  Student Traditional Artist
Alright let me see If I can get this right.

When you have a character in mind you can begin in 2 ways.

1. Build your model in Maya first (low "polyed" of coarse)

2. Or if your good enough just start building it in Zbrush or Mudbox.

Once you have your finished mesh - like this here - you can but textures on it my taking the UV MAP, bring it into PH, then mess with it there how ever you want.

Once your done texturing the UV MAP you bring it back in Mudbox or Zbrush (which ever your using) and slap it on your mesh, I'm I right? I want to review what I've learned.
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:iconleviathus:
toooo effing badass bro:) you got that organic hard surface shit down!!
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:iconneogzus:
do you work for a videogame company?? I'm trying to make my own videogame using UDK, got 2 characters I'm working on and just got some motion capture stuff in the mail today...I LOVE YOUR WORK MAN! Would love to learn from you
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:iconcaduces:
*Caduces Feb 4, 2013  Hobbyist Digital Artist
Don't know what it is, but I like it :D
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:iconimagineesp:
lovely! seems pretty sturdy
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:iconmavthecreator:
Very nice!Good panel looping!
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